Family Ties

You have a close, tight knit family bond that allow you to work well as a team with other family members.

Prerequisite
All members must be of the same family by blood or adoption. Must be taken at character creation, 1st level.

Benefit
HD based benefits:

1-4: Brood Aid: +2 to all actions when within 30 ft of another family member with this feat. The bonus stacks when more members present.

5-8: Pack Initiative: When within 30 ft of another family member, all members with this feat can choose which family members initiative to work off of. It must be a group consensus decision.

9-12:  Pack Attack: When any enemy is flanked by a member of your family, any party member with this feat considers them flanked even if they are not one of the flankers.

12-16: Shield Family: Within 15 ft of another family member. When one member is in danger of being hit a family member can make a immediate action to switch places with the endangered member to take the hit at a -4 AC. This can be done by multiple members and they must choose where the displaced member goes. This is a supernatural ability and does not provoke attacks of opportunity.

17-20: Ties that Bind: All members who have this feat may attack as a cohesive unit. Each member within 10 ft gains benefit. They move on the same turn [whereas with initiative being per person, the family counts as one unit]. They gain: ·This is usable 1/day and lasts [1rd/family member] + [1d4 rds] 
 * a bonus +4 to all checks
 * 2nd10 bonus hd per family member.
 * Each member gains a +2 CON, STR, WIS per family member
 * as long as they remain within at least 5 ft of each other they gain "swarm template"**
 * They gain uncanny dodge[ no flatfoot no flank]
 * Partial concealment [25% miss chance]