Maur-Orki



Teifling Variant.

Maur-Orki look like fiendish orcs. Result of the breeding between Maurzi demons and orcs. Treat as Orcs for determining spell type. They are from a small island chain on the ocean. Cannibals by nature.

Lands Edit
Maur-Orki tribes can be found populating islands on the Sea of Eeod, constantly raiding, and populating new islands through warfare.

Racial Traits Edit

 * Medium Size
 * Tanar’ri Blood:  The constant breeding with Demons gives the Maur-Orki some tainted blood. They can qualify for demon blood feats and Prestige classes. They gain +2 vs Paralysis, mind effects and Poison, Elemental [one of: Acid, cold, Electricity & fire] and Spell resistance 2 + HD.
 * They are also subject spells that target demons. Such as holy spells, banishing[deals shunting damage = to caster level]
 * 40 ft movement
 * Dark vision 90 ft
 * Languages: Common, Orc, Abyssal, Maur-Orki
 * Consume: The Maur-orki can consume creatures they have slain to gain benefits. If they consume a body of a sentient creature [INT 0f 3+]  of their HD, they gain access to one skill from that creatures skill list. That is now a class skill. They also gain +2 points in said skill. For every 10 creatures consumed in this manner the Maur-orki gain a +1 to either the STR,CON, DEX stat or to Natural Armor.  Consuming must be done within 1d4 mins of the death and cannot be interrupted or it is a wasted effort. The benefits are only for Creatures of its HD. Consuming Must take a Concentration Check of DC [10 + HD of target]. Consumed Targets memories are available for 1d4 hours.
 * There is a 50% chance that spells cast to revive consumed target will fail.
 * Assume Shape:  The Maur-orki can assume the shape as ‘Alter self’ of any creature they have consumed. They only gain the physical attributes, none of the special abilities. However the only drawback is they cannot change their eyes so this is a dead give away.
 * Restrictive Classes:
 * Barbarian
 * Druid
 * Rune-master
 * Fighter
 * Level Adjustment: +2